Legendary Arrow with a good amount of Pierce is also good for triggering CtC Skills. Once she got a good amount of Pierce, Lightning Arrow and Legendary Arrow exert an awesome effect. Ice Arrow chills and Freezing Arrow freezes non CI monsters. Uses Inner Sight, Magic Arrow, Slow Missiles, Ice Arrow, Freezing Arrow, Lightning Arrow and Legendary Arrow. Strafe is also good for triggering CtC Skills. Slow Missile also helps a lot, especially in Act 5 and Andariel's Dressing Room. No aura or warcries, but Inner Sight now reduces monster's Defense by percent, and also reduces monster's Physical Resist (works on top of the curse Amplify Damage, etc.). Uses Inner Sight, Magic Arrow, Slow Missiles, Exploding Arrow, Immolation Arrow, Poison Arrow and Strafe. Their inherent skills work as a synergy for an aura item. Oskill bonuses of their inherent skills are capped at +3 per character. +X To Each Skill (Magic Arrow, etc.) works. A full equipable hireling is strengthened wearing the 'Mercenary Set' combined with 'Waves of Ascension'. In ES, all hirelings are well balanced, so you are recommended to hire multiple mercs to see the difference for yourself. In LoD, Act 2 mercenaries are much prefered. If you need one of their aura, changing hirelings isn't a good idea.) (The only exceptions are Act 2 mercenaries in normal and NM. You can test multiple hirelings as many times as you want, or you may like to change the hireling from time to time, which refreshes your play and costs only 50000 gold. In addition to that, the level cap of hirelings in Hell is raised to level 85, so you don't have to hesitate to change your hireling. In ES, the difficulty doesn't matter and hirelings of the same act always have the same stats. In LoD, hirelings hired in higher difficulties have less stats (life, def, etc.).
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